FVoiceSerializeHelper doesn't add references to AudioComponent instances

UE - Networking - Apr 28, 2015

"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...

Copy/paste/duplicate has no effect on Linux

UE - Platform - Linux - Oct 21, 2015

Attempting to copy/paste or duplicate a node in blueprint or HUD element in a widget blueprint does not create a copy of the node or element. Edit: This also applies to copying nodes in the materi ...

Import Threashold Time setting ignores decimal entries

Tools - Aug 10, 2016

Import Threshold Time setting in Editor Preferences does not accept values with a leading decimal point (.25 vs 0.25). UEditorLoadingSavingSettings::AutoReimportThreshold in EditorLoadingSavingSett ...

Child Actor Component reappears after Undoing Parent Deletion

UE - Gameplay - Blueprint - Feb 5, 2018

After loading a map containing a ParentBP with a ChildActorBP, Deleting and undoing the deletion will "resurrect" the original child, and a new child actor is parented to parent. Possibly Related: ...

Importing FBX that contains a socket from Blender to Unreal, the socket gets rotated by 90° and is scaled by 100

UE - Editor - Content Pipeline - FBX - Sep 9, 2025

Context: Sockets are attach points that can be placed on a Static Mesh to attach an object to the static mesh. Problem: Importing an FBX that contains a socket from Blender to Unreal, the socket ge ...

Regression of CanJump Function not being accessible in blueprints in 4.8

UE - Gameplay - Jun 26, 2015

When trying to override the CanJump function of a character blueprint, the function does not show up in the MyBlueprint panel's function section. Hovering over the Function bar shows the "Override" ...

Audit usage of StaticClass() in AssetMappingTable and AnimationAsset code

OLD - Anim - Jan 24, 2018

A user has pointed out that code in AssetMappingTable.cpp and AnimationAsset.cpp are using the StaticClass() method on pointers. Because StaticClass is a static method, it relies on name hiding to ...

Modifying the properties of a ChildActorComponent in a child blueprint can modify the parent actor ChildActorComponent properties.

UE - Framework - Blueprint - Dec 10, 2024

When a property of a ChildActorComponent is modified in a child class, the parent ChildActorComponent class can also get modified. This happens when the Parent blueprint actor has a ChildActorCompo ...

Spin box delta does not show update values correctly

UE - Editor - UI Systems - Dec 29, 2014

When setting the Spin box delta to 1 and the slider exponent to 1 the value of the spine box should go up by 1s. However, the actual value is still retains decimal points and is rounded to show whol ...

Build fails if a project contains a struct with a name in all caps

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 11, 2017

Using all caps for the name of a struct defined in code that includes a constructor will cause the build of the project to fail in Visual Studio. The error that is given suggests that a semi-colon i ...