A Salesforce ticket reports that entering the above code into a custom node in a Material Function causes a crash. I was able to repro his crash reliably. This is a regression. Working as expected ...
When using an IES profile with a static light, the lightmap that gets baked will lose all detail of the IES profile. Example project attached. This doesn't occur in 4.19 CL# 4033788 Found in 4.20 ...
Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...
When the user builds lighting on a level, the Map Build Data Registry node is marked dirty, but isn't visible to the user initially. Selecting the filters dropdown, checking and unchecking a filter ...
Regression: Tested this issue in Release-5.0, this issue did not occur so regression is yes There are chances that the menu will disappear as if functioning properly, but it locks out all control f ...
Creating a local variable in an ABP function crashes ...
When a game is built using test configuration, Scenecapture2d with lighting off fails to capture Instance Static Mesh. This does not happen in PIE or standalone. ...
Opacity is not working with a material function "Make Material Attributes" node. ...
Inside a BP Interface, changing a Function output to an input will cause a compile error in the reference bp. [Error] "Graph named 'NewFunction_0' already exists in 'bpActor'. Another one cannot be ...
In the sample project we have a Widget Blueprint asset (SomeWidget) that implements a native interface (PrintSomethingInterface.h). However, in the DefaultEditor.ini file, we've also excluded all Wi ...