When building lighting on Linux, the build process fails because UnrealLightmass cannot find the library libUnrealLightmass-Serialization.so. Reported using Mint Cinnamon 17.3 Internal machine uses ...
OnRep functions do not fire on the client. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...
When adding a spotlight to the scene it does not correctly use cached virtual shadow map pages when the spotlight overlaps a mesh using WPO. This can be most easily observed by entering 'Cached Pag ...
Issue reported by user that they are experiencing consistent crashes in UE4Editor have building lighting. ...
Enabling Stochastic Rect Lights with Ray Tracing causes the project to crash. Reported and tested in version 4.26.0(CL 14419252). Tested and not found in version 4.25.3(CL 13942748). ...
ActorActionUtility / AssetActionUtility use SStructureDetailsView to show dialog for editing function's parameter ( FBlutilityMenuExtensions::CreateBlutilityActionsMenu ). But SStructureDetailsVi ...
There is no set function for the vertical alignment variable in TextRenderComponent.h meaning the variable must be set directly. This is inconsistent since there is the SetHorizontalAlignment() fun ...
Calling a RPC function with a TSet or TMap parameter on a client causes the editor to crash. Regression?: No This also occurs in 4.18 ...
The following functions have been found to perform unchecked casts of the pawn's "UpdatedComponent" to class UCapsuleComponent, possibly resulting in crashes:UFloorQueryUtils::ComputeFloorDist()UGro ...
If a user places too many point lights on screen at once with a source length greater than 0 it will appear as though the length is 0 ...