Multi-process cooking does not complete in UE5.3.0

UE - Foundation - Core - Cooker - Sep 26, 2023

Projects with multi-process cooking enabled will not complete packaging. If MPCook is disabled, packaging can be completed.  ...

[Interchange - glTF] Incorrect results when importing a GLB with skeletal animation

UE - Editor - Content Pipeline - Import and Export - Sep 25, 2023

Control rig functions can't be accessed from other control rigs after save on compile

UE - Anim - Rigging - Control Rig - Sep 25, 2023

It looks like there is an issue with control rig functions and the save on compile option.  When a control rig is saved via this setting, public functions within the control rig can't be referenced ...

'GetClassDefaults' Can Cause Blueprint To Become Modified When Unrelated Blueprint Is Compiled

UE - Gameplay - Blueprint - Sep 22, 2023

The stems from a really old change (CL 2948683) to fix [Link Removed]. Compiling ObjectA will call RefreshExternalBlueprintDependencyNodes on its dependent BP,  ObjectB_ReferencesA, which reconstru ...

Crash when deleting BindingOverrides if the target property is left open on the details panel

UE - Anim - Sequencer - Sep 22, 2023

Crash if opening ALevelSequenceActor::BindingOverrides in the details panel and run a process that empties the BindingOverrides elements. Workaround: FMovieSceneObjectBindingID FMovieSceneObjectBi ...

Can't copy/paste transform variable default values in the details panel

UE - Anim - Rigging - Control Rig - Sep 22, 2023

We can't copy/paste on default values of transform variables in the details panel.  Other variable types work as expected and transform types can have copy/paste applied like this in other blueprint ...

Sequencer Curves View: Fourier Transform Curve Filter stopped working?

UE - Anim - Sequencer - Anim in Engine - Sep 20, 2023

The Fourier Transform Curve Filter seems to have broke in 5.3+ [Image Removed] ...