Actor foliage does not respect "foliage.CullDistanceScale"

UE - World Creation - Worldbuilding Tools - Oct 15, 2024

Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...

4.11 Souce does not compile for Chinese Region

UE - Graphics Features - Apr 20, 2016

If the computer's region is set to Chinese, building the 4.11 engine from GitHub source will fail. Local test failed to build ShaderCompileWorker Community reports fail due to an improper characte ...

The LoadTimeFile argument crashes package at startup

UE - Foundation - Core - Feb 1, 2021

Negative values in Display 1.7 of the Math_Hall map are not graphed correctly in ContentExamples

Docs - Samples - May 4, 2017

This is a regression from 4.15.2 ...

Invalid API documentation file

Docs - Jun 9, 2017

The API.chm file is invalid. Additionally the website API docs are out of date. This is tied to a larger issue with the APIDocTool. ...

Volumetric Light Fog Leak through objects

UE - Graphics Features - Dec 31, 2018

Any environment with volumetric fog enabled will have a light leak which appears through objects.  Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...

ARCore - "Get Supported AR Video Formats" returns empty on Android

UE - Platform - XR - Dec 18, 2019

Get Supported AR Video Formats node only functions on iOS. (ARCore Library has similar 'Get ARCore Camera Config' node currently) Tested with iPad A1701 and Note 9 ...

Client lag/hitch detection can cause server to tick character faster than expected

UE - Gameplay - Player Movement - May 3, 2016

If client takes a long time to send a move to the server, the server erroneously ticks it for a large time without updating the client's timestamp, causing the server to move the client further than ...

Inifinite loop in tick task manager with tick when paused and interval

UE - Gameplay - Sep 16, 2016

When processing tick when paused tick interval tick functions an infinite loop can occur. ...