The reasons is a bad interaction between FIND_MEMORY_STOMPS code in AsyncLoading.cpp and memory pooling. Async loading will set PrecacheBuffer to read/only and will never reset it back, expecting ...
When updating Transform of InstancedStaticMesh by UpdateInstanceTransform, PerInstanceRandom used in Material is updated. With 4.16 does not update the RandomSeed value. ...
SetVisibility not working with Web Browser Widget on mobile devices ...
Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...
"Sequencer: first rendered frame doesn't use AA/motion blur even with a warmup period." ...
PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...
Calling the NetSerialize() function of FUniqueNetIdRepl from a custom NetSerialize() causes a crash. This only seems to occur when the struct is part of an array RPC parameter. ...
According to the licensee, this problem is caused by a variable inconsistency in Cvar. The cause seems to be the difference between the CVar reference when generating RayTracingSceneRHI and the CVa ...
see the UDN .Setting bOtherAudioPlayingNow to always false can workaround the problem, but it's better to have a more robust solution. ...