Incorrect AO rendering when that using SSGI.HalfRes

UE - Graphics Features - Apr 6, 2021

This problem seems to have started from 4.26. Also, setting r.DiffuseIndirect.Denoiser=0 will increase the noise but invisible the rendering in problem. ...

Deprecated Event Dispatchers on components do not warn on their attached actors

UE - Gameplay - Blueprint Editor - Apr 5, 2021

[Link Removed] ...

Replace with child on subtree of the NamedSlot is broken after reloading a widget.

UE - Editor - UI Systems - Apr 5, 2021

"Replace with child" does not work well with the NamedSlot widget after reloading the widget blueprint in Contents Browser. ...

An array of structures variable has its values reset when the structure is modified without recompiling the blueprint

UE - Framework - Blueprint Compiler - Apr 2, 2021

An array of a structure that has been modified without the array's blueprint being complied results in the values of the array element being reset. Compiling each blueprint that has the array of str ...

Non instanced subobject gets set to none after compiling editor

UE - Gameplay - Components - Apr 2, 2021

Non Instanced Subobject sets to none after compiling the blueprint. Please see attached video for more details. Checking regression in 4.26 now ...

[Feature Request] Single Layer Water shader doesn't accept Realtime Raytracing Shadows

UE - Graphics Features - Lumen - Apr 1, 2021

This might be feature request? ...

Ensure condition failed : loading sublevels containing reflection captures, UpdateAllReflectionCaptures may be called twice

UE - Graphics Features - Apr 1, 2021

If sublevels containing multiple reflection captures are loaded in consecutive ticks and the execution timing of UpdateMaxCubemaps on rendering thread is delayed, UpdateAllReflectionCaptures will be ...

Crash when deleting the Add Component By Class node after changing the Relative Transform of the component

UE - Gameplay - Blueprint - Mar 31, 2021

When adding the Add Component By Class node, choosing a class that has a Relative Transform pin, changing the transform, and deleting the node the editor crashes. I tested this with the Skeletal Mes ...

Managed particle systems can fail to be removed from managed ticking when pending registration

UE - Niagara - Mar 31, 2021

UParticleSystemComponent::SetComponentTickEnabled can fail to disable ticking due to IsTickedManaged not checking if the particles system is pending registration. The crash was in part because of c ...