Inventor Assembly imports incomplete or missing geometry

UE - Editor - Content Pipeline - Datasmith - Importer - May 22, 2020

It seems that UE4 has a problem with importing Inventor Assemblies and Subassemblies. Files are either the wrong orientation or missing their geometry completely. This was reported and tested in 4 ...

[CrashReport] UE4Editor-CoreUObject!UStruct::SerializeVersionedTaggedProperties(FStructuredArchiveSlot,unsigned char *,UStruct *,unsigned char *,UObject const *) [Class.cpp:1478]

UE - Gameplay - Blueprint - May 22, 2020

User comment: "Crash at compile array blueprint" Error MessageAssertion failed: Tag.Size == Loaded [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [L ...

Mobile Multi-view has Black Screen on Android

UE - Platform - XR - May 21, 2020

Mobile multi-view is causing black screens on Android ...

Post Process Material: different color behavior in Sequencer Render vs Movie Render Queue

UE - Anim - Sequencer - May 21, 2020

During lookdev, I use a post process material to bring reference images into the engine to compare against my work.  The goal is for the reference image to not be touched by any of the Unreal color ...

Instance components duplicated via the in world component editor are destroyed on level reload

UE - Gameplay - Components - May 21, 2020

Instance components aren't flagged correctly and are removed on load as a result. ...

TopDownCharacter has a typo in the blueprint comments

Docs - Samples - May 21, 2020

The TopDownCharacter blueprint in the Top Down template has a comment with a typo: "Reset HMD orientatino and position" ...

Remove reference to editor assets in cooked build from landscape visibility layer

UE - LD & Modeling - Terrain - Landscape - May 21, 2020

As soon as the visibility tool is used, we're adding references to the  "/Engine/EditorLandscapeResources/DataLayer" asset from landscape components. If the user decides to cook without editor data ...

VT Lightmaps render different results and no shadows

UE - Graphics Features - May 21, 2020

VT Lighmaps don't have the same results as the regular lightmap counterpart and don;t render shadows. https://udn.unrealengine.com/questions/578318/lightmaps-different-after-switching-to-virtual- ...

LogAudioMixer warning results in a decrease of performance

UE - Audio - May 21, 2020

Unable to reproduce. User believes it is directly related to the speaker they are using when it goes into standby mode. If they unplug the speaker, everything runs okay.  After receiving the warning ...