Editor Crashes on startup when using an NVidia GT 630M graphics card ...
User is reporting a crash when using the console command "highreshot #" with any number. [Link Removed] ...
Bug report from AnswerHub. Need to figure out why C++ functions tagged NetMulticast and BlueprintCallable send the wrong paramters to some clients. ...
Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin. See Picture Attached This may be related to an earlier reported iss ...
When deploying a project to an Android device that uses UMG and Chinese text, Not all text is displayed when deployed to a mobile device ...
The 'Now' node does not return the correct time if ran through a 'Print String'. (NOTE: However, the 'Utc Now' node does return the correct time.) ...
Licensee reports performance issues with ULevelStreaming::GetWorldAssetPackageFName, repeatedly constructing an FName for every sublevel. Should cache this. ...
This should be an optional string to be translated. ...
In blueprints, the GetOverlapInfos function can't really be used: [Image Removed] Another example: Static Mesh Component -> Get Overlap Infos -> Length -> Set Integer Variable The Get Overlap In ...
The Command "StartFPSChart" references an "EndFPSChart" which is not recognized and should reference "StopFPSChart" ...