Project crashes without callstack when rotating an actor that has been made up of other actors

UE - Gameplay - Blueprint - Sep 3, 2015

User Creates an actor with a static mesh and then adds more components to it. The user then separates these components from the actor transforms them and then adds them back to the original actor. U ...

When creating an extra return node inside of a function the return values should be duplicated across both nodes

UE - Gameplay - Blueprint - Sep 3, 2015

When a user creates a second return node (Right click> "Return node") inside of a function the second return node will duplicate any return values that are added while it is in existence. ...

The "_##" is dropped when following the default name of a widget within the Hierarchy panel

UE - Editor - UI Systems - Aug 25, 2015

The Hierarchy panel does not show the full name of a widget the name of the widget starts with the default name (Example: Button) followed but an underscore and some numbers (Example: Button_42). In ...

LIVE: Morph Targets do not update in Construction Script

OLD - Anim - Oct 21, 2014

Morph Targets do not update in Construction Script Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471) ...

Using a breakpoint with "Use Mouse for Touch" enabled will cause the graph to become unresponsive

UE - Gameplay - Blueprint - Aug 21, 2015

If the user has a break point set and then activates the breakpoint > Resumes without doing anything > activates the break point then the graph containing the breakpoint will become unresponsive. (C ...

WmfMedia: Calling the play and pause nodes multiple times cause a media player to stop working

Media Framework - Aug 20, 2015

If the player calls the nodes Pause > Play > Pause > Play, the media player will stop working. ...

User's Asset is causing a crash assertion on LayoutUV.cpp

UE - Graphics Features - Oct 21, 2014

User's asset is causing a crash on the User's Computer and on the Main Branch here, it is causing a soft crash (I have to CTRL-ALT-DELETE to close the editor.) ...

IOS Certificate Validation problems with packaging

UE - Platform - Mobile - Oct 20, 2014

User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...

[Feature Request] Add Ability to Specify a Default View Mode for Perspective/Ortho Viewports

Tools - Jan 16, 2015

Currently, opening a new map resets the level editor viewports to be either Lit or Wireframe (see SLevelViewport::ResetNewLevelViewFlags). We'd like to be able to specify the default viewmodes beha ...

Attempting to open a certain blueprint (NewPickup) crashes project

UE - Gameplay - Blueprint - Jan 16, 2015

Acquired a blueprint from a user cannot open it. It crashes project when opening the blueprint "NewPickup" ...