Mesh Painting Texture Paint tool can miss some pixels along UV seams, even with "Enable Seam Painting" set to True. This appears to be because of the difference between rasterization and sampling. ...
If a function takes in an FQuat value and then multiplies it by an FQuat, the project will build properly but then crash when trying to launch the project in the editor. Example project available b ...
Occurs 3/3 times Alpha Channel Created when 'Accumulator Includes Alpha' is Disabled in MRQ issue discovered in LiveQA, and appears related to FORT-451157 Note: Whether 'Accumulator Includes Alpha ...
Setting a Clear Timer node does not stop the named function from firing. ...
"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...
Sometimes it's not catching certain polys as vertex paint targets. Looks like it happens when there's more than one layer of forward facing geometry over the highlighted area, and it just takes the ...
Opening UE4.14 using thecommand line "-forceenablecrashtracker," results in a red circle on the top right of the editor that when clicked provides a link to a 20 second video recorded from when you ...
If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...
When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...
Particle effects do not seem to be playing in transition maps. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Preview 1. ...