PlayerCollision visualization incorrect on LandscapeSplineMesh when Nanite is enabled

UE - Rendering - Graphics Features - Nanite - Dec 3, 2025

From licensee: I’ve found an issue with the visualization of PlayerCollisions when using LandscapeSplineMesh with a mesh that has Nanite enabled. The Chaos collisions shown in the Chaos Visual Debu ...

Opening the editor with -opengl4 causes the viewport camera to go black

UE - Platform - Linux - Apr 14, 2015

If the -opengl4 command is used while launching the editor it will cause the viewport to go black if something in the level is selected or while using RMB to look around the level. ...

Enumeration selections within structs do not properly populate within data tables

Tools - Dec 1, 2015

The first selection of Enums within a struct array do not properly pouplate the table within a datatable (see attached image datatableEnum1). Any other selection populates the datatable, however it ...

PreviousDesiredLoc and PreviousArmOrigin do not update with World Origin Shifting

UE - Gameplay - Sep 14, 2015

Currently, PreviousDesiredLoc and PreviousArmOrigin are not updated when the world origin is updated, which causes camera lag to snap the camera to its new position instead of smoothly transitioning ...

Access None errors creating log spam in user's project when editing BP

UE - Gameplay - Blueprint - Mar 16, 2015

Access None errors creating log spam in user's project when he is editing the BP. This causes a gradual, but significant, increase in the Editor's memory usage. It appears to occur with a a refere ...

Crash after converting to 4.7.0 from 4.6.1

UE - Gameplay - Blueprint - Feb 26, 2015

User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...

Tutorials Window appears after selecting "Don't Remind Me Again"

Docs - Feb 26, 2015

Tutorials window appears after selecting "Don't remind me again" when you right click the icon. See forum URL ...

Can add pins to nodes during PIE

UE - Gameplay - Blueprint - Feb 5, 2015

Pins can be added to blueprint nodes during read only modes, such as PIE. ...

'Launch On' feature for iOS is causing the build to fail from a Mac

UE - Platform - Mobile - May 15, 2015

If you use 'launch on' for a template project, when using a Mac, The build will fail for an iOS device. Tested this issue on a Windows machine and the error does not occur. I have attached the b ...

Sprites don't initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc... for assets that have Pixels/uu of 2.56

UE - Gameplay - Paper2D - Jan 20, 2015

In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...