Building Geometry Stops UTickableWorldSubsystem Ticking

UE - Gameplay - Jan 13, 2025

Can be mitigated by reopening the Level. There is a repro project provided by the licensee on the case ticket. ...

Building Geometry Stops UTickableWorldSubsystem Ticking

UE - Gameplay - Jan 31, 2025

Can be mitigated by reopening the Level. There is a repro project provided by the licensee on the case ticket. ...

Cannot export a Datasmith scene to the Unreal Engine project root folder on MacOS.

TM - Interoperability - Oct 29, 2024

This is mac specific. I could do the export normally on Windows with the same Twinmotion CL and UE version (5.5 preview).  It is also a regression specific to 5.5, since I've been able to export a d ...

Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components

UE - Gameplay - Nov 3, 2015

Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components User Description: Simulating physics for Primitive components causes severe performance dr ...

Editor windows do not lose focus when minimized on Linux

UE - Platform - Linux - Jul 28, 2015

Using Ubuntu 15.04, editor windows do not layer correctly when minimized. Control remains with the minimized window. Ex. After minimizing a blueprint window, right clicking will still act as thoug ...

Opening a project that contains an actor in viewport with a child actor component of type TextRenderActor crashes the editor

UE - Gameplay - Blueprint - Jan 12, 2016

If a blueprint with a child actor component of type TextRenderActor is added to a level and the editor is saved, closed, and reopened, the project will crash with the following assert: Assertion ...

Custom Component class does not show up in Add Component list

UE - Gameplay - Blueprint - Mar 5, 2015

Creating a code component class and marking the UCLASS() macro with meta=(BlueprintSpawnableComponent) does not allow the component to be used inside blueprints. Workaround: Adding ClassGroup=( [Gr ...

Cannot Rename or Delete Event Dispatchers if they are named "color"

UE - Gameplay - Blueprint - Jul 21, 2015

Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...

Comment boxes no longer allow pinning/unpinning of comment bubbles

UE - Gameplay - Blueprint - Jun 24, 2015

Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...

Instanced meshes spread further apart as size increases

Tools - Jun 22, 2015

As the size increases on instanced static meshes, they spread further apart, causing unwanted breaks in tiling. This increase is proportionate to the increase of size. Note: Despite the collision ...