Came from a UDN: [Link Removed] Proposed fix is to change `FRawInputWindows::ParseInputData` to use this logic instead: ``` ... USHORT BitSize = ValueCapsBuffer[iValue].BitSize; LONG SizeMask ...
We have written a plugin for UE4 that allows Unreal users to import and set up Megascans assets into Unreal Engine. Recently we added Alembic files to our assets and also updated all our plugins to ...
Issue has been observed in 4.19.1 from EGL and Main CL 4027311. Per licensee: We recently switched from UE 4.18 to 4.19, and noticed several issues when doing offscreen rendering. To illustrate th ...
Easiest repro with stack: NotifyDecorator (print on ReceiveExecutionStart) injected: Blackboard condition injected: NotifyDecorator works without Blackboard one in between ...
"The problem here is that the comment bubble, when hidden, is covering up the top of the node." This causes the user to have to drag a connector to the very bottom of the input in order to make a ...
Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...
ProxyLOD::FQuadricMeshSimplifier::OutputMesh may remove duped verts. The input vertex buffer was resized by numVerts from FQuadricMeshSimplifier before calling OutputMesh. So these behaviors genera ...
Select Objects calls FSequencer::SelectObject which empties the selection before selecting an object, so Select Objects can only select one object at a time, despite taking an array of object bindin ...
IsDataValid is not called for components inherited via a parent's SCS. I've attached a small repro project. (4.27) ...
The logic to check the version number of Adreno devices does not work if there are letters in the version (like Adreno 642L). ...