Material Stats returning Incorrect Sampler and Instruction Counts

UE - Graphics Features - Mar 9, 2017

When creating and modifying a material, the base Texture Sampler count and instructions are returning incorrect values. In 4.14.3 whenever you create a new material the Texture Sampler count is 0/1 ...

Adding Text Widget BP as "Widget Class" in Actor Class BP and compiling multiple times, changes Text visibility in Viewport

UE - Editor - UI Systems - Sep 15, 2017

Adding a new Text Widget Blueprint as a Widget Class to a new Actor Class Blueprint changes the visibility of the Text in the Viewport when compiling the Widget Blueprint multiple times. Regressio ...

Owner No See option does not correctly apply to widgets using screen space

UE - Editor - UI Systems - Aug 17, 2017

When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...

BuildPatchTool crashes on Mac and Linux when building android or ios with multiple chunks

Portal - Feb 18, 2020

"It seems that deallocation of TLazySingleton<FInternationalization> causes unhandled exception. If DISABLE_LAZY_SINGLETON_DESTRUCTION=1 is provided - the build completes successfully" ...

[CrashReport] Crash on Mac during cook - UEditorEngine::UpdateAutoLoadProject()

UE - Platform - Apple - Jun 6, 2017

This is a top crash on Mac. This crash has only occurred on the 4.16.1 release (there are no records of it in 4.16.0). Repro steps are currently unknown, but the crash occurs in Commandlet mode and ...

SceneColor in surface material ignores translucent objects

UE - Graphics Features - Sep 22, 2017

Translucent meshes and particles behind an actor who's surface material uses SceneColor node are not rendered properly. Changing the view angle of the camera causes the translucent meshes to "pop" ...

Landscape Splines in Partially Loaded World Partition Levels Can Cause Nanite Landscape Invalidation

UE - Graphics Tools - Terrain - Nov 7, 2025

Certain placements of landscape splines in world partition levels can cause Nanite landscape proxies to invalidate, and switch back to their non-nanite version. This happens when specific regions of ...

LIVE: ProjectileMovement component does not function when a PrimitiveComponent is missing or removed from the Components

UE - Simulation - Physics - Nov 18, 2014

A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...

Crash due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE - Graphics Features - Feb 22, 2017

This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...

Crash when using Set Collision Response on a Destructible component

UE - Simulation - Physics - Destruction - Dec 20, 2016

Crash when using Set Collision Response on a Destructible component. The repro is using the Construction Script but this also happens using Event Begin Play in the Event Graph on play. It crashing ...