Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...
The PackageMap / NetGuidCache appear to get into a bad state on Clients if the Server toggles level visibility of a sublevel. This can affect currently connected clients, as well as clients that jo ...
Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...
Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...
If an AIPerception component is added to an actor and given one element set to either AI Hearing / AI Sight / AI Touch config then the game will crash once Request Stimuli Listener Update is called ...
Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor User Description: I'm getting this crash when using Key variable in DataTable. I was able to repro i ...
Setting AIPerception component Senses Config to AI Damage / AI Prediction / AI Team sense config will cause the editor to crash on Play. This may be related to [Link Removed] Crash Reporter [Link ...
Editor immediately crashes if a variable is set to type Curve Table Row Handle within a structure. Frequency: 2/2 Crashreporter: N/A ...
Using the AddDynamic macro causes a crash upon opening the project. ...
If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...