A licensee has pointed out that a log message in ExclusiveLoadPackageTimeTracker at line 191 is saying the opposite of what it means. This is the line in question:UE_LOG(LogLoad, Log, TEXT(" ... ...
If the Use Localized Graph Editor Nodes and Pins option is disabled, compiling a blueprint will cause the pin names from any split struct pins to disappear. Regression?: Yes This occurs in 4.13.1 ( ...
OSSNull doesn't properly account for bShouldAdvertise or bAllowJoinInProgress. These should be updated in OnValidQueryPacketReceieved. (Note, bShouldAdvertise is explicitly ignored in LAN matches) ...
Duplicating actor in level clears some default values. This may be related to changing values within a referenced blueprint. ...
After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable. ...
If a user creates a specific Blueprint hierarchy with a Blueprint struct, it can cause a issue when the Blueprint struct is being cooked. User description of Blueprint(s) and Blueprint Struct relat ...
A toast message appears when changing a Project Setting on the Linux machine stating: Could not make /path/to/project's/DefaultEngine.ini writable Despite message, the information is still written ...
This is Linux and possibly Mac specific. FixDeps step does not have the proper dependencies and instead depends on every library, even one it is not relinking. Reported on UDN (see additional URL f ...
The hover state for a button is given instead of a click when using touch on mobile. The user must click twice to get the first button "Click" and the hovered state remains until the user holds ther ...
When adding Branch Filters to a Layered Blend Per Bone node, the Details panel will not updated immediately. The user will needs to deselect and select the node again to see the added filters. So ...