Blueprint functions with component targets lose component target when copied/pasted

UE - Gameplay - Blueprint - Mar 17, 2015

Functions that are created with specific component targets lose their target when copied/pasted. ...

CTRL+LMB/RMB does not respond once transform widget is out of view

Tools - Jun 23, 2015

When dragging the object in and out of view with the CTRL+LMB/RMB, the object will stop moving once the transform pivot is out of the viewport. ...

Local Push Notification of iOS Currently doesn't Work

UE - Platform - Mobile - May 16, 2018

We need to use UNNotificationRequest instead of UILocalNotification which is Deprecated in iOS 10 [Link Removed] ...

Scaling issues in preview while Blending Blendspaces in same Sync Group with root motion

OLD - Anim - Sep 24, 2015

When blending two Blendspaces that are in the same Sync Group and are utilizing root motion, scaling issues occur in the AnimBP preview. This only occurs when "Process Root Motion" is enabled ...

The node wires in this project's MyCharacter blueprint do not animate during PIE

UE - Gameplay - Blueprint - Mar 13, 2015

The node wires in this project's MyCharacter blueprint do not animate during PIE. This also occurs with the NPC and AI Blueprints the first time you PIE, but the second time they animat as expected. ...

Square Root Falloff causes rendering errors in shipping builds on landscape

UE - LD & Modeling - Terrain - Landscape - Dec 19, 2014

When a build has been packaged using shipping options, square root falloff settings cause landscape to incorrectly render. Note: When downloading the files, please note that the WindowsNoEditor fo ...

LandscapeMountains demo has large performance drops at various locations around map

Docs - Samples - Dec 2, 2014

Landscape Mountains experiences heavy performance drops at various locations on map, specifically around ice lake in middle of map or when crashing. FPS varies from 50 FPS down to 11 FPS. ...

HTML5 cannot package on Windows 10

UE - Platform - Mobile - Jul 29, 2016

HTML5 is not packaging or launching onto browsers in 4.12.5 on Win10 machines. ...

ios threads freeze for almost one second when notifications pop up

UE - Platform - Apple - Mar 18, 2021

see the UDN .Setting bOtherAudioPlayingNow to always false can workaround the problem, but it's better to have a more robust solution. ...

Certain components created at Runtime appear to have unnecessary scene components

UE - Networking - May 8, 2015

When PIE is selected certain objects that are created at runtime have scene components that give log warnings in the Output Log. Effected objects include GameSession and GameNetworkManager ...