Screen Aligned UVs render incorrectly in Stereoscopic

UE - Platform - XR - Mar 28, 2016

Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift). Does not reproduce using the DK2. Found on 4.11 Binary CL-2923993 ...

Flickering when scrolling on OS X

UE - Platform - Apple - Feb 9, 2015

Screen flickers severely when scrolling, panning windows on a MAC running 4.6 with Yosemite. *See video linked on AnswerHub post. ...

Advanced Vehicle Template FirstPerson camera position is different between C++ and Blueprint versions

Docs - Samples - Feb 2, 2017

The camera positions for firstperson mode in advanced vehicle template are different between the code and blueprint versions This is not a regression as it happens in 4.14.3 ...

Skeletal meshes are not simulating physics

UE - Simulation - Physics - Feb 6, 2017

Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...

Bones not listed in Connected Bones dropdown

OLD - Anim - Feb 13, 2017

REGRESSION: Yes, does not occur in 4.15. In Persona, no bones appear in the Connected Bones dropdown. Also occurs in Main CL 3298251. ...

Crash On Launch When Using Leap Motion Character

UE - Platform - XR - Mar 1, 2017

The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...

Crash pressing Ctrl+Tab on Project Browser

Tools - Apr 12, 2017

REGRESSION: No, occurs in 4.15 as well Crash occurs when press Ctrl+Tab when the Project Browser is open. I did not crash if I tried this when in the editor itself. ...

Match3 - Startup video does not play but audio can be heard

UE - Platform - Mobile - Apr 20, 2017

The audio can be heard for the opening splash but the video can not be seen. In Binary 4.15.2 neither video or audio play. ...

Static Mesh Navigation Collision Properties Not Being Saved Correctly

UE - AI - May 10, 2017

Setting properties for a static meshes Navigation Collision and then reopening the mesh causes them to be reset. This does not appear to occur in 4.14.3. This is a regression. ...

BinnedMalloc and BinnedMalloc2 performance on Linux is not good

UE - Foundation - Core - Jun 8, 2017

This test took 13 seconds using Binned2 and 10 seconds using Binned1. It took 0.06 seconds using jemalloc ...