Variable Value Range doesn't work during Runtime

Tools - Jul 3, 2018

If a variable has been set to a default value and has a declared value range, it will ignore the value range and print the set value.The tooltip text is misleading or out of date as it gives the imp ...

Blend Space Per Bone Blend does not apply blend weight correctly

UE - Anim - Runtime - Aug 30, 2019

The Blend Space's Per Bone Blend doesn't always apply its interpolation speed correctly to the appropriate bone or at all. ...

[Feature Request] Single Layer Water shader doesn't accept Realtime Raytracing Shadows

UE - Graphics Features - Lumen - Apr 1, 2021

This might be feature request? ...

Editor freezes when force deleting a level created with Conversion Suffix

UE - World Creation - Worldbuilding Tools - World Partition - Apr 20, 2021

Once force delete is initiated, editor was still non-responsive ~10 minutes later and had to be closed from Task Manager. Upon reopening the project, the level is still present in Content Browser an ...

Keyboard Shortcuts for Blueprint Editor Do Not Appear until Opening Blueprint

Tools - Feb 11, 2015

In any newly opened project the 'Keyboard Shortcuts' within the 'Editor Preferences' for the 'Blueprint Editor' do not appear until you have opened a blueprint within the project. After closing and ...

Fail to save level with a Blueprint component containing User Data

UE - Gameplay - Blueprint Editor - Jun 10, 2019

Incorrect conversion when using FUnitConversion::Convert

UE - Foundation - Core - Jun 5, 2020

Incorrect conversions values received and using FUnitConversion::Conversion ...

Static lighting isn't bouncing when using Layered Materials

UE - Graphics Features - Lumen - Aug 13, 2020

Static lighting will not bounce on the ceiling when using a Layered Material. The Material Attributes Layers node is used which doesn't appear in 4.24.3 so this isn't a regression. This was report ...

Tagged binding exists after deleting object binding in sequence

UE - Anim - Sequencer - Mar 12, 2021

Tagged bindings aren't deleted when their object binding is deleted in the sequence.  ...