Screenshots taken from the console command are mirrored when saved. This was unable to be checked in 4.11 due to [Link Removed] or [Link Removed] ...
Begin and End Overlap events continuously trigger while a character moves within a collision component of a Blueprint Actor that Simulates Physics if the collision component has Auto Weld enabled. ...
This issue has been reported by two different users with very similar circumstances: Both report the editor freezing when trying to compile UE4.10 C++ Projects running Mac OSX 10.11.1 if no audio i ...
When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...
When opening Effects.umap from Content Examples in Standalone Preview or Mobile Preview, it'll crash. ...
Disabling Leap Motion plugin from your game and packaging it causes an error to occur. This also occurs on: 4.10.0-2680506 ...
DESCRIPTION: The drop down menu of blueprint nodes constantly flicker at negative zoom REGRESSION: Yes Broken: 2330325 Worked: 2304027 (4.5 branching point) ...
When a code project is given the name SteamVR the project will fail to open with the error message shown in the screenshot. This does not occur for a blueprint project with the same name, blueprint ...
Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client. ...
It appears that any amount of bloom will generate a large white artifact (see attached image). ...