Precomputed AO Mask is no longer working

UE - Graphics Features - Dec 23, 2015

Precomputed AO Mask is no longer working in 4.11 Preview 1. This is a Regression from 4.10.x where this was working as intended. I've attached a zip file with the quick test that can be dropped in ...

Garbage Collection crash on Compile attempt

UE - Foundation - Core - Nov 6, 2015

Attempting to compile anything in the editor (blueprint, widget, level bp, etc) will cause the editor to crash. Project Link: [Link Removed] Crash Reporter: [Link Removed] Note This has only been ...

Editable Text crashes on Android

UE - Platform - Mobile - Sep 3, 2015

Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...

Widget 3D Component is not rendering on specific Android devices

UE - Platform - Mobile - Nov 20, 2015

Widget 3D Component isn't rendering properly on the Samsung devices. I've tested on the Samsung Galaxy Note 2, Samsung Nexus S, Samsung Galaxy S3. I'm not having any trouble on the Nexus 5 though. ...

Setting Multi with ETC2 and PVRTC will select ES3.0 as minimum instead of 2.0

UE - Platform - Mobile - Dec 15, 2016

Chris found a bug where if you set Multi, ETC2 and PVRTC will select ES3.0 as minimum texture instead of ES 2.0 ...

Dark Artifacts Appear On Meshes With "Use As Occluder" After Enabling DBuffer Decals

UE - Graphics Features - Feb 13, 2017

Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...

[CrashReport] UE4Editor_HeadMountedDisplay!FDefaultSpectatorScreenController::Helpers::GetEyeCroppedToFitRect() [defaultspectatorscreencontroller.cpp:363]

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. It has also been experienced internally by QA. User DescriptionsUEQA-Juliet Talcott - minimizing Source Context 352 // Eye rect is t ...

Static mesh view can't preview highlight for selected edge when generated lightmap UVs

Tools - Mar 7, 2018

Static mesh view can't preview highlight for selected edge when generated lightmap UVs. I saw a bit of code. The cause of this problem arises because UV data to identify the selected edge is none i ...

GoogleVR rotational input stuttering after disabling stereo rendering

UE - Platform - Mobile - May 16, 2018

In a Google VR project, stuttering occurs when switching from stereo rendering to mono. Seems less like performance and more of a sensor input problem? 4.17 - No repro 4.18 - Unable to package (Ma ...

BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n'

UE - Gameplay - Blueprint - Jun 4, 2018

BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n' ...