A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...
Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...
I could not repro their issue in main. They supposedly recently upgraded to 4.5. I was wondering if you could divide an conquer, and figure out when we fixed this. **EDIT** Was able to repro in mai ...
Empty reroute nodes lead to an error on compile with links that switch focus away from the BP Editor tab and onto the Level Editor tab when clicked. ...
Something that has been encrypted with the FAES::EncryptData() function does not return to the original input when decrypted with FAES::DecryptData(). ...
Mesh Type Particles with Collision on World Static and Destructibles will not keep collision when placed into the Effects slot of a Destructible Mesh. ...
Flipbook components' collision in Characters is ignored. ...
Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...
When changing the scale of the widget reflector it changes the scale of the selection bounds of actors in the viewport. Example: When hovering over a box at a 2.0 scale I will select the wall someti ...
When setting the Spin box delta to 1 and the slider exponent to 1 the value of the spine box should go up by 1s. However, the actual value is still retains decimal points and is rounded to show whol ...