This issue seems to occur when using Cook on the fly on a Material that is branched on the Static switch. This issue also seems to occur on the console. Regression = Yes, issue is not reproduced // ...
When playing AnimMontage with BlendOutTime set to 0.f with AnimNode_Slot of AnimBP, it seems that the last frame pose may not be evaluated. this issue does not occur in high frame rate and does not ...
Right now whenever a new world is created in the editor we automatically spawn a SmartObjectCollection actor for it, regardless of whether there are SmartObjects on the map. The SmartObjectCollectio ...
On EnhancedInputSubsystemInterface.cpp:1040, RebuildControlMappings has a check to preserve mappings for identical action key maps. In most cases, this appears to work correctly; however, in the cas ...
A check happens when copy/pasting a Curve Atlas Row Parameter Expression that has no value. This behavior also exists on CL 32426910 of Release-5.4. ...
LocalHeightFog actors placed in levels for 5.3 projects are invalid and not appearing in levels after the project is upgraded to 5.4. This is likely due to LocalHeightFog being renamed to LocalFogVo ...
After creating a new level from the levels tab, the temp folder shows back up in the content browser, when it shouldn't. ...
Nodes that were previously under the context sensitive list no longer appear, unless you turn off context sensitivity. This is occurring with 'line trace' as well as 'break hit result' from the nod ...
When creating an asset, if the beginning of the name is the same as the full name or another asset it will cancel the process Workaround: Adding a change (such as "X") to the beginning of the seco ...
Physics actor attached during runtime doesn't have proper collision User Description: It seems that the "Weld Simulated Bodies" option on the AttachToActor function (same with AttachActorToActor) ...