Pressing Cancel after ColorPicking a Sequencer's tracked Color will not reverted the color to the previous value

zComponent - Archive - Jun 22, 2025

Pressing Cancel after ColorPicking a Sequencer's tracked Color will not reverted the color to the previous value. There's a bug when ColorPicking a color that is being tracked in Sequencer - pressin ...

Syncing a texture from source control while a material editor sampling it is open will crash the editor

Tools - Apr 13, 2018

Syncing to source control will cause a crash if a texture is synced that is being referenced by an open material editor, even if the texture hasn't been modified. A quick solution may be to close th ...

Widget causing ensure to trigger on end play

UE - Editor - UI Systems - Nov 15, 2019

Widget is causing an ensure to be hit when exiting gameplay.  Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user:  https://forums.unrealengine.com/community/ge ...

Crash when applying Decal material with Distance Cull Fade node to Decal Actor

UE - Rendering - Architecture - Materials - Jun 15, 2026

The Editor crashes when applying a Material with a Distance Cull Fade node to a Decal Actor. Fatal error: [Link Removed] [Line: 730] Missing uniform buffer at slot 2, stage SF_Pixel. Please check ...

Creating a control rig via FControlRigBlueprintActions::CreateNewControlRigAsset crashes

UE - ACT Character - Control Rig - Nov 10, 2023

FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead.  Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...

Niagara Fluids Grid3D_Gas_Explosion causes a crash

UE - Rendering - Architecture - Niagara - May 4, 2022

Placing Grid3D_Gas_Explosion into a level then packaging the level for windows will crash the packaged project. The package will give an error that it crashed while loading and quit.  This does not ...

Changing the channel name inside of the channel mask parameter node results in crash

UE - Rendering - Architecture - Materials - Mar 4, 2020

Changing the name of a channel inside of the channel mask parameter node results in a crash. ...

Crash when sculpting on duplicated landscape with edit layers enabled

UE - Graphics Tools - Terrain - Landscape - Jun 8, 2021

Crash happens when trying to sculpt on a duplicated landscape that has edit layers enabled. This crash does not occur for landscapes that are duplicated with edit layers disabled. ...

Using NewObject inside PostInitProperties causes the editor to crash

UE - Gameplay - Blueprint - Oct 23, 2015

Using NewObject inside PostInitProperties and creating a BP of the class will cause the editor to crash on PIE if the BP is is set in gamemode defaults ...