Pasting variable nodes into a BP without those variables, should add them to the BP on paste.

UE - Gameplay - Blueprint - Jun 1, 2015

If nodes are copy/pasted from a project in 4.7 to a project in 4.8, various nodes will not copy over and must be remade in the 4.8 blueprint. ...

Camera Blocking Volumes register hits from static meshes when using End hotkey

Tools - May 26, 2015

If the End hotkey is pressed to move a mesh down to align on top of another mesh/landscape and a camera blocking volume is below it, the trace down will register a hit on the camera blocking volume ...

Starter Content folders return to content browser after being manually deleted

Tools - May 20, 2015

If Starter Content is added to a newly created project and then the Starter Content is deleted, upon re-opening the editor the Starter Content files will return to the Content Browser. Workaround: ...

Timer significantly lowers FPS as compared to tick running the same function

UE - Gameplay - May 1, 2015

Timers set to a low time setting, but that are not set lower than tick, have a significant impact on FPS as compared to tick when updated a large number of objects at the same time. ...

Editor crash when compiling blueprint that contains an implemented interface after removing return node

UE - Gameplay - Blueprint - Apr 8, 2015

If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...

Deleting a large number of unused variables from blueprints forces desktop to windows 7 basic mode until editor is closed

UE - Gameplay - Blueprint - Mar 30, 2015

Deleting a large number of unused variables from a blueprint forces the editor into windows 7 basic mode until the editor is closed. ...

OnClicked events do not trigger on objects 100k units away from camera

UE - Gameplay - Mar 26, 2015

Objects that are 100k uu+ away from camera do not trigger "OnClicked" events ...

Importing FBX from blender causes crash

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2015

Importing FBX model with Shape Keys crashes editor. This crashes in the SDK so we dont have control over it. Given that this is one of the first things we do on import it is unlikely we are corrup ...

Game instance spawning object crashes .exe in packaged project

UE - Gameplay - Blueprint - Mar 19, 2015

If an actor is spawned using game instance blueprint, a packaged .exe will crash upon loading. Frequency: 2/2 Crash Reporter: [Link Removed] ...

Cannot negatively scale objects in editor with scaling widget

Tools - Mar 18, 2015

Objects do not react well to negative scaling with the scaling widget. Once an object hits 0 then pushes into negative values it begins stuttering between small float values until the user stops goi ...