Media Player Asset not Playing in Packaged Game

Media Framework - Jun 22, 2016

Media asset fails to play in packaged game. There was a bug entered [Link Removed] which is similar, but dealt with standalone play mode as well. The standalone issue seems to have been fixed since ...

Mesh Particle Collision does not occur when placed in Destructible Meshes

UE - Simulation - Physics - Destruction - Dec 23, 2014

Mesh Type Particles with Collision on World Static and Destructibles will not keep collision when placed into the Effects slot of a Destructible Mesh. ...

Editor crashes with 2 or more Clients when spawning in a Blueprint created from a Static Mesh using the Blueprint/Add Script button

UE - Networking - May 14, 2015

Editor crashes with 2 or more Clients when spawning a Blueprint created from a Static Mesh using the Blueprint/Add Script button. Blueprints created from Static Meshes using other methods do not cau ...

Cannot set GenerateOverlapEvents flag on Landscape

UE - LD & Modeling - Terrain - Landscape - Feb 4, 2015

Licensee requests the GenerateOverlapEvents flag be exposed for landscape similar to how it is for staticmeshes. ...

Editor crashes when copying a copied instance of a blueprint in the level.

UE - Gameplay - Blueprint - Aug 9, 2016

Editor is crashing when copying a copied instance of a blueprint in the level. We were unable to reproduce this issue adding a component to the blueprint through the blueprint editor. This issue on ...

SyncGroups Do Not Function between BlendSpaces when Blend Time is 0

OLD - Anim - Sep 22, 2015

SyncGroups Do Not Function between BlendSpaces when Blend Time is se to "0." *It is quesitonable SyncGroups function between BlendSpaces regardless of what the blend time is set to, but especially ...

When merging an object with multiple colours to other actors a small portion of the colours are lost

UE - World Creation - Worldbuilding Tools - HLOD - Nov 16, 2016

When merging an object with multiple colours to other actors a small portion of the colours are lost. Note this only occurs when merging to multiple actors and only seems to happen for the diffuse. ...

Transitions broken after deleting a state and hitting undo

OLD - Anim - Apr 14, 2015

In a State Machine, deleting a state and hitting undo causes any transitions that were attached to that state to become broken. They appear as the circular transition node icons, but aren't connect ...

Using Collapse to Function with a For Each Loop Adds a Return Node to the Loop Body

UE - Gameplay - Blueprint - Nov 16, 2015

When you create a blueprint setup with a For Each loop and attempt to use Collapse to Function, the return node is connected to the loop body as well as the completed pin. This causes an issue becau ...

Get Random Point in Navigable Radius Returning Invalid Value

UE - AI - May 5, 2016

When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...