Changing any value in Edit shared defaults window with multiple blueprint assets leads to Engine crash. This is a regression from 4.16 ...
When clicking on InstancedStaticMeshComponent with many elements, Editor memory usage increases and editor freezes until the operation is finished. The wait and memory usage get much worse when usin ...
Stationary light in a blueprint gets displayed with red 'X' in Blueprint Editor viewport after opening the blueprint for the second time. ...
Opening an old pose asset can crash the editor if the skeleton it uses gets updated. ...
Box Collision component with physics interacts with the player capsule when set to Overlap only. This only seems to happen when both the Box Collision and the player capsule are set to Generate Ove ...
For the FInputChord struct, in Blueprints assigning the value "None" to Key will be reassigned to the next time the Blueprint is opened. This is problematic for handling key bindings in Blueprint w ...
If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node. ...
Debug Canvas Layer blurry on mobile. ...
When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...