When a code project is given the name SteamVR the project will fail to open with the error message shown in the screenshot. This does not occur for a blueprint project with the same name, blueprint ...
No additional ticks appear on the timeline when you zoom in Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
update-desktop-database (desktop-file-utils package) may not be installed (and it is not installed by default on servers). Setup.sh fails in that case currently. ...
When using the Auto Scalability feature either through the Editor or through the console command, 'scalability auto', the settings default to Epic quality. Not that there are Macs out there that ca ...
There also does not appear to be any code to handle r.ForceLOD for HISMs. ...
Adding a retarget source to a skeleton would create a hard reference from the skeleton to the mesh(retarget source mesh). ...
AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent. When AudioComponent is generated, "AudioComponent-> bAllowAnyoneToDestroyMe" must be "True". ...
If StepIn is performed on a module for which the Interface function is not defined, a crash will occur. ...
If the actor with a replicated root component spawns and is immediately attached, when it replicates to the client the transform will be incorrect. Adding a small delay between the spawn and attach ...
Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library. ...