Compile errors in GPU scripts aren't always reported to the Niagara Log

UE - Niagara - Mar 15, 2022

The Niagara log will not always show compilation errors for GPU particles. The errors are visible in the output log. ...

Scene Capture Cube causing distortion with Water plugin enabled

UE - Graphics Features - May 11, 2022

The viewport of a SceneCaptureCube with CubeRenderTarget attached while having a large body of water on the screen causes some video distortion.  While this does not occur in UE 4.27, the view is s ...

Panorama plugin for Movie Render Queue renders black images

UE - Anim - Sequencer - MRQ - Dec 15, 2022

Regression: Tested in UE5/Release-5.0, and the issue does not occur, so regression is yes This issue also occurs when you set "Enable alpha channel support in post processing (experimental)" to "Al ...

PATH not passed to NMake script when building Android from Visual Studio

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 25, 2023

After upgrading from UE5.0.3 to UE5.1, we started seeing this error when trying to build Android Development from Visual Studio (VS2022 17.2.1): Running UnrealBuildTool: dotnet "..\..\Engine\Binari ...

Node errors that block compilation aren't output in compiler results log

UE - Anim - Rigging - Control Rig - Feb 7, 2024

Errors from EdGraph nodes aren't being piped into the compiler results log.  This can make it difficult to track down what's broken in larger rigs. ...

Plugin dependencies causing RI parameter initialization failures (UDN)

UE - Niagara - Oct 6, 2023

Error on some Niagara emitters using the WindForce module: LogNiagaraEditor: Error: Invalid input type found while attempting initialize new rapid iteration parameters. Function Node: /Game/FX/Expl ...

UMaterialFunctionInterface not being tagged as BlueprintType makes some editor scripting scenarios difficult

UE - Rendering - Architecture - Materials - Jul 21, 2025

UMaterialInterface is BlueprintType, but UMaterialFunctionInterface is not. This makes it difficult to port some BP logic that works with materials to the material layer system. Crystal Dynamics wou ...

Game Crash when switching to full screen in Game with Sumsung Odyssey HMD device connected

UE - Platform - XR - Nov 26, 2019

crash log from lincesee: [2019.11.11-10.34.30:123][228]LogOutputDevice: Warning: Script Stack (0 frames): [2019.11.11-10.34.30:123][228]LogWindows: Windows GetLastError: 操作成功完成。 (0) [2019.11.11-1 ...

Vector Parameters are not registering as float4 in Custom script or via Component Mask

UE - Graphics Features - Oct 9, 2015

User reported trying to use a Vector Parameter with a Custom Expression and the parameter was only registered as a Float3 and would give the X3017 error when compiling. I confirmed this and teste ...