The user has a proposed fix which they said works: Heya, so just to be clear your solution was to change the WinDualShock.uplugin file where the "WinDualShock" module is defined, and make it "Runtim ...
Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit. ...
When selecting actors in the scene they get filled with an orange color rather than the typical orange outline. This is unrelated to the setting "Selection Highlight Intensity" as the bug will sti ...
Skeletal animations are finalized at the end of recording, and expect the actor to still be around, but actors can despawn during recording leading to a crash. ...
Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder. ...
If sublevels containing multiple reflection captures are loaded in consecutive ticks and the execution timing of UpdateMaxCubemaps on rendering thread is delayed, UpdateAllReflectionCaptures will be ...
When using mobile preview or when viewing on the device the colors for widgets appear darker. May be related to [Link Removed], however this was marked as fixed and I tested the project that was g ...
Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal. Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occu ...
When triggering overlap events with a Static Mesh using Complex Collision as Simple, the overlap Begin and End events will be triggered rapidly in sequence. Changing to Default collision will fix t ...
Crash occurs when disabling Import Tags from Configs in the Project Settings under GamplayTags. There are also ensures that occur with it, linked here. If these need a separate fix, I can enter a ...