Mobile platforms and HTML5 do not support bRuntimePhysicsCooking, forcing it to off

UE - Simulation - Physics - Apr 4, 2017

UEbuildIOS.cs (and equivalents on other platforms, including Android and HTML5) force Target.bRuntimePhysicsCooking to false, presumably because we haven't compiled the necessary libraries yet for t ...

Blueprints: Add autocast support from enum to integer

UE - Gameplay - Blueprint Editor - Oct 24, 2019

Enums can be cast to integers[Image Removed], but you get a hover message that says the aren't compatible. Make it so I can drag a pin from the enum and drop it on an int and it works.extend this to ...

TrueDepth API Included when Face Support is disabled

UE - Platform - XR - Nov 8, 2019

Licensees are reporting app rejections from Apple with the message "Your app includes TrueDepth APIs. However, we were not able to locate any features in your app that use TrueDepth APIs." ...

DXC: IOS Half precision no longer supported

UE - Rendering Architecture - RHI - Jun 9, 2020

ChaosDestructionDemo packages cannot be created in 4.25.1

UE - Simulation - Physics - Jul 17, 2020

SWidget: Add support for ScrollBox in GlobalInvalidation mode

UE - Editor - UI Systems - Slate - Sep 1, 2020

SScrollBar SScrollBarTrack SScrollBorder SScrollBox ...

Editor crash when the renderdoc.captureframecount is set more than 1

UE - Rendering Architecture - RHI - Jun 27, 2023

CoreRedirect between modules could support specific package + outer

UE - CoreTech - Apr 27, 2022

More details in slack: [Link Removed] ...

LoadingScreen by MoviePlayer doesn't support Material in UE5.4

UE - Editor - UI Systems - Jun 6, 2024

An assert crash is now triggered when set a widget using material to WidgetLoadingScreen of FLoadingScreenAttributes then call FDefaultGameMoviePlayer::SetupLoadingScreen(). The ensureMsgf in quest ...

Excessive RVT page updates with Nanite and ClearCoat or Cloth shading model applied

UE - Rendering Architecture - Mar 31, 2025

There is an excessive number of page updates when a Nanite landscape has a runtime virtual texture material applied to it with a shading model set to ClearCoat or Cloth (instead of Default Lit). The ...