OpenGL is supported but deprecated in 4.26 OpenGL4 is deprecated, you can comment this back in to add it to your targeted RHI list If you comment this back out you can package for Linux without an i ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...
Enabling Stochastic Rect Lights with Ray Tracing causes the project to crash. Reported and tested in version 4.26.0(CL 14419252). Tested and not found in version 4.25.3(CL 13942748). ...
Non-Ray Tracing Shadows are only cast from lights on meshes assigned to the same Lighting Channel. When enabling Ray Tracing Shadows this is not the case. Lights will still cast Ray Tracing Shadows ...
Control Rig Component does not work with inhereited Skeletal Mesh Components. They only work with non inhereited Skeletal Mesh Components. [Link Removed] ...
After the user imports an alembic groom asset and creates a binding, then saves, the user opens the groom editor and assigns the newly-created binding asset. After saving the editor and re-opens the ...
Link to test project: [Link Removed] In BP_MyPlayerController event graph, “T” is bound to a Blueprint function called “BPSetMyArrayElement0To5”. “BPSetMyArrayElement0To5” calls the C++ function ...
With DirectX12 and Raytracing enabled, translucent materials are not showing the correct depth of field. Reported in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.24.3(C ...
Compilations are failing on iOS, tvOS and Mac due to the following clang error: clang: error: unable to exectute command: posix_spawn failed: Argument list too long ...
Blueprint functions appear to correctly associate local variables when renaming the function. However when undoing a rename with ctrl-z the local variables appear to lose their association. Redoing ...