GeometrycacheActor light channel issue

UE - Graphics Features - Apr 9, 2020

Collision preset in StaticmeshComponent in BP instance can not be correctly modified

UE - Simulation - Physics - Jul 3, 2020

For staticmesh component in a staticmesh actor instance, the collision preset can be modified correctly. ...

Executing r.setres does not render correctly when Orientation of Display is Portrait on Windows PC

UE - Rendering Architecture - RHI - Feb 5, 2021

This issue will display correctly in Portrait if you don't specify a resolution, but using r.setres will display it incorrectly. ...

Clothing tool may generate an unsmooth display mesh on 4.26

UE - Simulation - Physics - Character - Mar 23, 2021

This is related to the optimization applied in CL#13181876. Binding simulation mesh to display mesh can't find the nearest triangle when a triangle is located near the AABB boundary. ...

[Sequencer][Audio] - Soloing a nested audio track mutes all tracks

UE - Audio - Sequencer - Jan 20, 2022

When soloing an audio track in sequencer, all the tracks are muted and nothing in soloed. Attached video shows Mute working correctly followed by Solo not working[Link Removed] Cannot reproduce i ...

ActorComponent's focus changes unintentionally

UE - Gameplay - Blueprint Editor - Apr 13, 2022

If you do not compile at the inherited actor, the problem does not occur. ...

Modules tab fails to load when rebooting a project.

UE - Editor - Workflow Systems - Apr 19, 2022

If the user makes a project where the modules tab appears in Tools > Debug and then reboots the project, the modules tab disappears. This only happens if the project that is loaded has the module ta ...

Network Emulation outgoing dropped packets on client higher than expected

UE - Networking - Oct 14, 2022

Under certain network emulation settings, it looks like outgoing packets from the client will be dropped in groups (around 4 or more packets at a time) rather than individually. This leads to the ac ...

Using justification on an Editable Text Box delays one frame

UE - Editor - UI Systems - UMG - Jan 17, 2023

The display implementation is in the level blueprint. [Image Removed] ...

AddComponent node doesn't work correctly with macro libraries

UE - Gameplay - Blueprint Compiler - Apr 25, 2023

This is a unique problem with macro libraries and the AddComponent node. It would appear that the issue has to do with the MakeNewComponentTemplateName function that we use when we create these func ...