PIE crash on infinite loop in a BP construction script

UE - Gameplay - Blueprint Runtime - Oct 19, 2023

From the [Link Removed]: We had an issue where PIE was being stopped due to an "infinite loop" being detected in one of the blueprints construction script. This was also crashing the editor as the ...

Collision build of LiDAR point cloud assets at runtime does not apply

UE - Editor - Content Pipeline - Datasmith - Oct 24, 2023

Collision build at runtime for LiDAR point cloud does not apply. This applies to Editor and Standalone. If you do not allow collision builds at runtime, this module should not be available at runtim ...

Lumen scene view - spot light cut off

UE - Rendering Architecture - Dec 1, 2023

This looks to be an issue with shadows in Lumen Direct Lighting, and might be coming from the "Batched lights" pass. ...

Go to end and Stop on level sequences does not work with keep state animations and anim bps

UE - Anim - Sequencer - Anim in Engine - Jan 16, 2024

When a skeletal animation section is set to Keep State, and the mesh uses an anim BP and slots to play back the animation, calling Go to End and Stop on the sequence will not pause the animations. ...

Opening Sprite assets or Paper Flipbook crashes the engine in 5.3

UE - Gameplay - Paper2D - Apr 16, 2024

Licensee was not able to open any Sprite asset file in 5.3 without it causing a crash. They were able to avoid this by disabling raytracing in the project. ...

Attempting to override timeline function in child blueprint crashes editor

UE - Gameplay - Blueprint - Sep 24, 2015

Attempting to override a timeline within a child blueprint causes the editor to crash. Frequency: 4/4 Crashreporter: [Link Removed] ...

Blur effect caused by command Stereo On

UE - Platform - XR - Jan 22, 2015

When the console command "Stereo On" is used to start a game in fullscreen, objects in the level appear with a slight blur. Pressing Alt+Enter will "refresh" the screen and eliminate the blur effec ...

Creating a new level in content browser does not give user option of default/empty level

Tools - Sep 8, 2015

Creating a new level in the content browser does not give user the choice of a default or empty level. ...

Editor crashes if reopened and a row is selected after moving datatablerow editor window in a csv data table

Tools - Apr 24, 2015

If a user moves the row editor window in a csv datatable, then saves, closes, and reopens the editor, the editor will crash if the user then attempts to select a datatable row in the csv datatable w ...

Landscape LODDistanceFactor not applied to levels that were not loaded when it is changed

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

Landscape LODDistanceFactor is not applied to levels that were not loaded when it is changed. Sample content shows a landscape in this state. Other landscape properties probably suffer from this s ...