Entering configmem console command crashes

Tools - Jun 16, 2015

enter configmem as a console command in IOS and the executable will crash. ...

HLODs do not correctly work with Dynamic Material Instances

UE - World Creation - Worldbuilding Tools - HLOD - Jan 11, 2016

A licensee has reported that when using Create Material Instance Dynamic and adjusting a material at run-time is not working with HLODs. It doesn't seem supported (yet) and unchecking the "merge m ...

Renaming Blackboard Key Not Updating Behavior Tree References

UE - AI - May 17, 2016

When renaming a blackboard key using the Entry Name box in the key's details panel, the names of the references in the behavior tree are not updated automatically. This is inconsistent behavior be ...

Message box cannot be closed after accessing the home screen on iOS

UE - Platform - Mobile - Mar 15, 2016

Returning to home screen with message box displayed prevents the message box from being closed upon returning to the game ...

ExponentialHeightFog is not rendering through VR

UE - Platform - Mobile - Mar 14, 2016

ExponentialHeightFog does not render for Gear VR devices when both the device and project are set for Gear VR. However, the fog does appear on a project without Gear VR enabled. Occurs On: GalaxyS6 ...

Copy/Pasting Behavior Tree Nodes Reverses Decorators

UE - AI - May 20, 2016

Copying and pasting behavior tree nodes reverses the order of any decorators on the node. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary. Regression? Yes. This does not occur in 4.10 ...

PhysicsConstraintComponent not editable on instances.

UE - Simulation - Physics - May 25, 2016

When adding a PhysicsConstraintComponent to a class, it can be properly edited in the Blueprint editor. However, if trying to manipulate it via the instance editor, it is "locked down" ...

Behavior tree observers are not added when search fails

UE - AI - May 25, 2016

Check UDN for repro tree setup, it should be visible on something like: root selector (decorator on key A, abort lower pri) child1: selector1 child2: sequence1 selector1 (decorator on key B, abort ...

Toggling SetSimulatePhysics state on a Primitive component with a child PrimitiveComponent leaks PxShapes

UE - Simulation - Physics - May 23, 2016

FBodyInstance::Weld did not check to see whether or not child components were already welded to a parent. This meant that whenever Weld was called, ShapeToBodiesMap would continue to grow in size, e ...

All Classes Tab of Modes Panel Not Updating Automatically

Tools - Jun 2, 2016

Blueprints are not appearing in the All Classes tab of the modes panel after being loaded until the tab is switched. Found in 4.12 binary. Reproduced in 4.11.2 binary and Main CL 2994701. ...