Null Material Layers in Material Instances cause Opacity Mask and WPO to break on Nanite Meshes

UE - Rendering - Architecture - Materials - Oct 31, 2024

When a Material Instance is loaded that has a nullptr layer in StaticParametrs.Materiallayers.  The Material Instance will create it's own CachedExpressionData but the ConnectedParameterMask will be ...

[CrashReport] UE4Editor_LevelEditor!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:81]

Tools - Oct 26, 2017

This is a trending crash in 4.18.0. One case of this callstack occurred in 4.17.1, but then numerous have occurred in 4.18. Users have not provided any descriptions of their actions when the crash ...

"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin

Tools - Jun 5, 2018

"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin. This will happen on both developer or shipping client as the build configuration.UATHelper: Packaging (W ...

Staging Directory in Project Packaging Settings should not be saved as absolute path

UE - Core - Data Pipeline - Cooker - Jun 8, 2021

When you package a project via the editor, it updates the ProjectPackagingSettings to set the StagingDirectory to the specific one chosen by the user. However, it saves this path as an absolute path ...

When multiple actors are selected, they have different undo behavior in the details panel

UE - Editor - Verse Class Editor - Nov 15, 2021

When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...

Updating Material does not update platform stats in derived Instance

UE - Rendering - Architecture - Materials - Nov 26, 2024

It would seem that updating a material does not update the associated platform stats in a material instance editor, only the parameters. Can workaround by manually invoking shader compile in the ma ...

[UDN-19505621] Hide Selected At Startup Issue

UE - Editor - Jun 10, 2025

From [Link Removed]: 你好,我发现这里的选项有一些工作逻辑不一致,提一个改进建议: ​ 当手动隐藏Actor小眼睛图标的时候,设置Hide Selected At Startup 是无效的,这具有很大的误导性,而其他任何情况下,工作都是正常的,比如: 1.小眼睛隐藏+Show All At Startup 2.小眼睛隐藏+Show Selected At Startup ...

[AI] Changing NavMesh Resolution in config file does not update the quantFactor of existing navmesh

UE - Runtime - Character - Aug 6, 2025

When we changed the resolution in the config, if you open a map and then look at the navmesh, the resolution it shows is the updated one from the config (assuming you haven't overridden anything) ...

GetRefBonePose doesn't return the correct location if the mesh has been switched to another mesh of the same skeleton

OLD - Anim - Sep 10, 2015

When using GetRefBonePose() on a USkeletalMesh's RefSkeleton, the given location is incorrect if the SkeletalMesh has been changed from one to another where both meshes share the same skeleton. Als ...

Packaging a project to HTML5 and opening the project disables mouse over events

UE - Platform - Mobile - Dec 24, 2015

Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...