Large blueprint memory leak in project

UE - Gameplay - Blueprint - Jan 6, 2015

Attached project exposes memory leak in editor. Cause is not known but increases memory very quickly when running PIE. The amount of memory used does not return to normal after closing PIE and each ...

LIVE: StartFPSChart Command references an invalid command in the console

UE - Foundation - Core - Nov 14, 2014

The Command "StartFPSChart" references an "EndFPSChart" which is not recognized and should reference "StopFPSChart" ...

Discrepancy in rendering between Perspective and Orthographic Viewports

UE - Graphics Features - Nov 20, 2014

Perspective and Orthographic views render differently. Ortho views use a tonemapper with no gamma. ...

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash

UE - Platform - XR - Nov 21, 2014

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash. The editor however will not crash, just the Standalone game. ...

Popups are causing a hang

UE - Platform - Mobile - Feb 8, 2016

Users are reporting that a system pop up such as a timer or low memory is causing a hang and crash. ...

Crash Building Lighting with Tile Map in Level

UE - Gameplay - Paper2D - Jul 2, 2015

Built Lighting with Tilemap in ViewportSaved Paper2D Project after editing blueprint graph Building lighting with a non-empty Tilemap causes crash. The editor builds fine with an empty Tilemap howeve ...

Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor

Tools - Jul 13, 2015

Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor. Reproduced in 4.8.1 and Main (//depot/UE4/Promoted-CL-2605 ...

Limited Number of Allowed Spawned Decal Actors

UE - Graphics Features - Jan 26, 2015

There is a relatively small number of decal actors which can spawn before all previously spawned decal actors disappear. Also Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...

Setting a 3D widget's space setting to Screen instead of World while in split screen will cause major graphical errors

UE - Editor - UI Systems - Feb 10, 2015

Changing the 3D widget's space setting to screen instead of world in split screen causes major graphical errors as seen in the attached project. ...

Lock Icon vanishes if details panel is shrunk

Tools - Sep 24, 2015

If the width of the details panel is reduced, the lock icon next to the name of the selected actor will disappear off screen. ...