Gameplay Debugger Won't Open When Using US International Keyboard Settings

UE - Gameplay - Input - Nov 23, 2015

Using a keyboard with US International settings prevents the gameplay debugger from being opened when using the apostrophe key. Potentially a similar issue to [Link Removed]. Found in 4.10 binary. ...

Crash when using a Self reference with a Custom Event variable

UE - Gameplay - Blueprint - Jan 19, 2017

Crash when using a Self reference with a Custom Event variable that is using Pass By Reference. The crash only seems to occur if the setup was created in the Player Controller class. This was origi ...

Rare crash occurs in CoreAudio in Vehicle Game on Mac when quitting.

UE - Platform - Apple - Jan 20, 2017

This is a very rare crash that I encountered in Vehicle Game and so far have not been able to reproduce, however checking the crash history it has been seen before in the wild. This issue may be re ...

Inconsistent behavior with Owen's trench coat

UE - Simulation - Physics - Character - Jan 25, 2017

In the Cloth level in Content Examples, there is some inconsistent behavior with Owen's trench coat. The coat tails appear heavy (they don't trail behind the character's movement), and the straps a ...

Lighting is unbuilt after reloading a level that has a actor with static mesh components

UE - Graphics Features - Jan 31, 2017

For a specific level with a simple BP actor that contains multiple static mesh components, lighting gets unbuilt after reloading the level, even when there is no change in the level. "LogStaticMesh ...

World Position Node Breaks Baked Lighting In Masked Materials

UE - Graphics Features - Feb 16, 2017

Baked shadows don't seem to work properly when Absolute World Position is involved with masked materials. The masked material won't render a shadow at all in this case. ...

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated

OLD - Anim - Feb 22, 2017

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated. User Description: I have been experiencing a very annoying bug and I finally decided to tr ...

BeginOcclusionTests called twice in ProfileGPU report during VRPreview

UE - Platform - XR - Mar 23, 2017

When running in VRPreview and entering the 'ProfileGPU' command, 'BeginOcclusionTests' is listed twice. As the licensee mentioned, if a project uses heavy occlusion this could quickly become a cost ...

Behavior Tree marked as changed on open when containing Run Behavior node

UE - AI - Mar 29, 2017

When a behavior tree contains a Run Behavior node, opening the behavior tree marks the asset as "modified" and users would get asked by the editor if they want to save it even when there has been no ...

Pixel Depth not Working on Mobile when used with Custom Depth

UE - Platform - Mobile - May 4, 2017

A licensee is reporting incorrect results when using the Pixel Depth expression and Custom Depth. Custom Depth is working fine, but when combined with Pixel Depth the results are quite different fr ...