It seems to have occurred since UE4.23, and the cause was the following part of "ParticleModules_Location.cpp".//From UE4.23 if (bOrientMeshEmitters) { //We have the mesh oriented to the normal o ...
The editor will crash during shutdown if Blueprints are actively being indexed in the background. ...
This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...
It seems that UE4 has a problem with importing Inventor Assemblies and Subassemblies. Files are either the wrong orientation or missing their geometry completely. This was reported and tested in 4 ...
User comment: "Crash at compile array blueprint" Error MessageAssertion failed: Tag.Size == Loaded [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [L ...
Mobile multi-view is causing black screens on Android ...
During lookdev, I use a post process material to bring reference images into the engine to compare against my work. The goal is for the reference image to not be touched by any of the Unreal color ...
Instance components aren't flagged correctly and are removed on load as a result. ...
The TopDownCharacter blueprint in the Top Down template has a comment with a typo: "Reset HMD orientatino and position" ...