-When imported into 4.17.2 the 30fps animation had 42 frames. In any engine version after the animation has 17 frames -The 60 FPS animation only has 7 frames in all engine version ...
The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...
Using a Xbox 360 controller on an Android device works except that the DPad input is not registered. This same issue does not occur with Xbox One controllers. Regression?: No This occurs in 4.18 ...
A linker error is encountered if an Editor plugin spawns an ACullDistanceVolume instance. This is caused by neither having ENGINE_API or MinimalAPI specified in its UCLASS macro. Regression?: No Th ...
A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...
A class that inherits from GameplayTask which also has a BeginSpawningActor function will not have its Activate function fired properly. Removing this function causes it to fire properly. Regressio ...
You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...
Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...
When a shaped trace by channel has a starting and ending point that is the same, it no longer returns true when overlapping an object. Regression: Yes This appears to work as expected in 4.21.2 bi ...
In void ATestActor::OnConstruction(const FTransform& Transform) there is an infinite loop occuring in a ping pong call between the SetActorLabel and the DestroyChildActor calls. Happens in vanil ...