meta specifier ArrayClamp does not work with array in struct

UE - Gameplay - Blueprint - Sep 14, 2016

Giving an int32 variable the specific ArrayClamp has no affect when the specified array is defined inside a USTRUCT(). Variable is able to be set to a value outside of specified struct's range. ...

LOD materials are wrong for multiple tree static meshes in Kitedemo

Docs - Samples - Nov 10, 2016

A lot of the tree meshes become big and blocky at the furthest LOD level. This causes them to look odd when they are far away in the distance. This is a regression from 4.13.2 ...

Performing a hot reload on a project that contains an FStringAssetReference will crash the Editor.

UE - Foundation - Core - Mar 10, 2015

Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...

Virtual Joystick inactive opacity ignored when Prevent Recenter is on

UE - Platform - Mobile - Nov 30, 2016

Using a touch interface with Prevent Recenter set to true prevents the joysticks from fading to their Inactive Opacity setting. Regression?: No This also occurred in 4.13.1 ...

Crash when moving/copying Blueprints folder into another folder

Tools - Jan 4, 2017

The editor crashes when the blueprints folder is moved into another folder in the sources panel This crash is similar to UE-34388 But have different callstacks. This is a Regression from 4.14.2 ...

Dropdown selection box jitters when mouse is moved over top of it on Mac

Tools - Jan 6, 2017

This is a regression as it does not occur in 4.14.3 at CL 3248269 Update chris.wood: I think this might be a wobble caused by floating point errors in SMenuAnchor::Tick() ...

Can't undo blueprint/material movement done by arrow keys

UE - Gameplay - Blueprint - Feb 8, 2017

When moving nodes in materials and blueprints using the undo option doesn't undo the movements made by the arrow keys. This issue affects anything that uses nodes on an event graph. ...

Child Blueprint Dirties parent when opening

UE - Gameplay - Blueprint Compiler - Mar 24, 2017

An Actor with a child class component will cause the parent to become dirty by opening the child. Regression: This issue did not occur in 4.14.3 of the binary builds ...

Montage Section bars render behind black lines in timeline

UE - Anim - Runtime - Apr 17, 2017

REGRESSION: No, this also occurs in 4.15. In the montage editor, the gree montage section bars render behind the black lines of the timeline, making them hard to see. ...

Cannot Create Data Asset Derived from Blueprint/C++ Classes

UE - Gameplay - Blueprint - Apr 26, 2017

When creating a new data asset, it is not possible to select a Data Asset C++ Class or Derived Blueprint as its base class. This did not occur in 4.15.1, this is a regression. ...