[CrashReport] UObjectBaseUtility::IsA | UObjectProperty::SerializeItem

UE - Gameplay - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Update: also occurring in 4.18 User DescriptionsCompiled after Refreshing Blueprint node after changine its namePressed compile after creat ...

After closing PIE, Right click dragging is confined to the Viewport bounds

Tools - Oct 27, 2017

After holding any mouse button down and pressing escape to quit the game, using the right mouse button to move in the viewport locks it to the left and right bounds of the viewport. Sometimes moving ...

Instanced Subobjects on Children BPs point to Parent BP's instance if both are loaded when creating the object

UE - Gameplay - Blueprint - Jun 27, 2018

The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...

The UI layer system in Lyra leaks widgets when changing level

UE - Editor - UI Systems - UMG - Jan 12, 2024

World position offset (WPO) and nanite enabled causes shadow of complex static mesh actor to be deformed at a specific distance

UE - Graphics Features - Nanite - Dec 19, 2024

Context / Problem: Complex static mesh actors with nanite enabled and Evaluate World Position Offset (WPO) enabled works together except for a specific distance where the shadow is deformed and sort ...

Unexpected Collision Response When Nesting Primitive Components with auto-weld enabled and physics disabled on children. The root primitive falls through floor even though it is set to block all.

UE - Simulation - Physics - May 27, 2025

Context Auto-weld makes it so if a child is attached to a parent, the two bodies will be joined into a single rigid body. Physic settings like collision profile and body settings are determined by t ...

BlueprintNativeEvent functions break on hot reload

UE - Gameplay - Blueprint - Mar 7, 2015

A blueprint that uses a node for a BlueprintNativeEvent function breaks on hot reload. Blueprint cannot be saved or compiled. Compile error states: Error This blueprint (self) is not a HOTRELOADED ...

SetMaterial allows the user to add a Material which updates the GetMaterials array but not GetNumMaterials

UE - Gameplay - Jan 15, 2015

SetMaterial allows the user to add a Material which updates the GetMaterials array but not GetNumMaterials. The user who reported this was trying to add a material to a skeletal mesh during runtim ...

Package game and standalone game crashing (possibly related to UE-6766)

UE - Gameplay - Dec 23, 2014

Crashes in UGameplayStatics::GetPlayerController, probably because World is NULL. When you package this vehicle game setup or play in standalone, the game will crash. 4.6.1 release crash (Standalo ...

Crash when setting Project to only use Windows and DX11 with texture compression as BC7

UE - Graphics Features - Jan 11, 2016

When user sets their texture compression to BC7 while the project settings are set for Platform to only be Windows and use only DX11 this will cause any textures with this set to cause a crash when ...