Subclasses of UAISense_Hearing are not updating perceptions. Using the AISense_Hearing instead of the derived class works as intended. Subclasses of UAI_Sense_Sight work for without any additional w ...
When BP functions are bound to native delegates with float parameters, we perform fixup on the BP functions such that their float parameters are converted from double precision to single precision. ...
Workaround: "Start with "-windowed" in your command line until the issue is resolve" Engine does not crash. However, a crash appears when the game is launched in the output log. Issue is occurring ...
SceneTexture:WorldNormal causes decal to ignore Emissive Color. ...
Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trig ...
Undoing a change in a level while a Material is open causes the Material to become dirty, but isn't indicated in the content browser only by the save changes dialog when closing the material. ...
The build system supports many types of flags that can be enabled in game-specific Target.cs files to enable things like logging in shipping, target-specific overrides like custom config, or enablin ...
Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur. Assertion faile ...
Licensee reports no crashes in EA2. It crashes in Preview 2. The project is uploaded in a BOX due to its large file size. [Link Removed] ...
When trying to input a Single Precision float variable into a wildcard pin, a "No matching 'Add' function for 'Float (Single Precision)" error will appear. I was able to work around this by converti ...