Media Textures assigned at run time are not being applied to the assigned mesh

Media Framework - Feb 21, 2020

Dynamically created media texture is not applied to assigned meshes.  Tested in:  4.23.1 CL#9631420, 4.25 CL#11574810 ...

[Feature Request] Event triggering skipped in subsequences and shots

UE - Anim - Sequencer - Feb 11, 2021

Events in subscenes can be skipped if playback skips over the end of the subscene before evaluating the event. ECS allows for determinism fences which can fix this issue. ...

There is a moment of T pause when Post Roll Frames is enabled and snapping is enabled

UE - Anim - Sequencer - Apr 19, 2021

When I turn off snap, the problem does not occur The problem does not occur in 4.24.3 and 4.25.4 Occurs in 4.26.2 and UE4main ...

InitializeAnimScriptInstance may only need to be called if the mesh actually changes when restoring state in Sequencer

UE - Anim - Sequencer - Sep 23, 2021

The fix for FURY-149 reinitializes the anim bp whenever the animation section restores state, it may only be necessary to reinitialize it if the skeletal mesh changes. ...

Camera manager will not tick if the game is paused on begin play or possessed events

UE - Gameplay - Gameplay Cameras - Nov 4, 2021

This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...

HighResolutionScreenshot result changed after migration to UE5

UE - Graphics Features - Aug 27, 2022

There was no problem in UE4. It can be fixed on UE5 by the following workaround.console command 'r.Editor.Viewport.MaxRenderingResolution' set 'Realtime off' on viewport  ...

Interchange: Forcing "Bind Pose Time Zero" to true doesn't always give good result

UE - Editor - Content Pipeline - Import and Export - Nov 6, 2024

When using the legacy fbx importer with time zero option to true the skinning is good. So its a regression. Would be awesome if it can be fix in 5.5.1 ...

AllowAsyncRenderThreadUpdatesEditorGameWorld/AllowAsyncRenderThreadUpdatesEditor CVars are off by default and unsafe in Niagara

UE - Niagara - Mar 4, 2025

This user made a github pull request: [Link Removed] but it was auto rejected. I think that we can consider taking their fixes, but keeping it disabled by default. ...

Adding an actor with a default property track immediately after opening a sequence will crash the editor

UE - Anim - Sequencer - Aug 14, 2020

If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...

Shooter Game Demo Controls have no Textures (Rendering White)

Docs - Samples - Jun 11, 2015

The Textures for the Demo play bars in Shooter Game are rendering White in 4.8.0 release, appears fixed in Main Promotable-CL-2581018. ...