Blueprint function return nodes don't save any settings applied directly to the return node itself. Regression: Yes - this behavior does not occur in 4.16.3 (CL 3561208) ...
MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...
When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...
After creating a custom struct in C++ and adding a variable of that struct type to a Blueprint, hot reloading a code change that involves altering a function that takes the struct as a parameter res ...
User has found a misleading typo in the Lighting Level of Content Examples. Specifically 5.4, the Source Radius = on both examples should be Min Roughness = [Image Removed] Also Reproduced in 4.8 ...
Sky light Cubemap doesn't work on Android device. But preview is OK. ...
When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...
The jni functions in GoogleARCoreAndroidHelper.cpp are not correctly exported, when we tried to build a Test project it failed with this exception: java.lang.UnsatisfiedLinkError: No implementatio ...
Nativize Blueprint Assets causes a build to fail if a function has an open input for a button reference. The open reference appears to cause the project to fail to build when using Nativize Blueprin ...
Specular Occlusion calculation doesn't seem to be accounted for - the shadowing for a reflective surface appears to be diffuse, instead. See the delta when viewing the shadow of a cube on a mirror ...