DLC download is working as expected but opening a map with anim sequence which is located at DLC's pak file will lead to crash in iOS. ...
Steam fails to initialize when using the steamclient file SteamCMDLogLoad: Game class is 'ShooterGame_FreeForAll' LogOnline: OSS: Creating online subsystem instance for: Steam LogOnline: Verbose: ...
The base implementation of UObject::GetLifetimeReplicatedProperties doesn't check to see if its class is a blueprint-generated class and add its properties, like UActorComponent::GetLifetimeReplicat ...
If a parent blueprint has data that is used by asset registry tags such as the AssetBundleData, any child blueprints that derive from it will use that in their exported tags. If the parent blueprint ...
See UDN (https://udn.unrealengine.com/questions/573845/setcollisionenabled-on-skeletal-mesh-ragdoll-requi.html) ...
REGRESSION: Does not occur in 4.24 Dragging a child actor component in the blueprint viewport results in it bouncing and jittering. ...
Spline Mesh Components lose their collision in a packaged game when spawning them at runtime, or modifying them via 'Set Start and End' function at runtime. ...
Hidden enum entries cannot be used as default values for UFUNCTION parameters. When using any collisionchannel, the error "Hidden enum entries cannot be used as default values" is received. ...
I do not have access to an iPad Air 2 so it is impossible for me to reproduce, but it seems that when using SeneCaptureComponent2D on the device, memory usage will increase drastically. ...