FBX export - BP StaticMesh Scales from Mesh Origin

Tools - Dec 13, 2018

Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...

'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output.

UE - Gameplay - Blueprint - Mar 18, 2019

'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output. These nodes are new in 4.22 Confirmed in MAIN @ CL 5423420 ...

Editing sub-components of an instanced blueprint will lose selection of current property value after pressing enter

UE - Gameplay - Jul 24, 2019

Result of pressing enter when editing text in a subcomponent (of an actor that exists in world) has different behavior than elsewhere in the editor. Confirmed in 4.24 MAIN @ CL 7519848 ...

Severe ghosting on animated objects when camera stops moving in sequences when using path tracer

UE - Graphics Features - Lumen - Aug 2, 2019

Pixels seem to stop updating in the path tracer when a camera stops moving in sequence. Old color values from objects that have moved seem to still affect pixels they should not.  ...

VR Mode - Landscape Mode - Flatten tool crash

UE - LD & Modeling - Terrain - Landscape - Sep 25, 2019

Crash will occur when attempting to use Flatten tool on landscape while in VR Editor. Confirmed in 4.24 MAIN @ CL 9084132 Confirmed on Vive and Rift ...

SSGI AO not visible in Lit Viewmode

UE - Graphics Features - Dec 16, 2019

No screen space AO in lit viewmode with SSGI Confirmed in 4.25 MAIN @ CL 10730208 (but you must move camera after activiating SSGI for scene to update) ...

Custom Time Dilation has no effect on Player Camera Manager

UE - Anim - Sequencer - Jun 10, 2020

It seems like setting Custom Time Dilation on the Player Camera Manager does not affect the amount of time it takes to blend between cameras with Set View Target With Blend. ...

Crash when user enters PIE with an Oculus device connected

UE - Platform - XR - May 26, 2021

The third person template project is crashing when someone enters PIE with an Oculus VR headset connected. This is a regression, as it does not occur in 4.26.2 CL 16018004. ...

Planar Reflection Inverted surface

UE - Graphics Features - Sep 23, 2021

Also worth noting the editor slowed significantly with the planar reflection in the scene. Regression checked in //UE4/Release-4.26.2 CL15973114 and the issue does not reproduce there ...

Shapes create with generic 'StaticMeshActor' ID instead of using their name like in previous releases

UE - Core - Systems - Dec 2, 2021

This is a regression. In 4.27 basic shapes created from the place actor panel are named after their respective shapes making it easier to to discern. In 5.0ea this is no longer the case. ...