A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...
Atmospheric Fog is still being rendered within Render Targets using the 'Hidden Actors' option within a SceneCapture2D actor/component. The show flags for the actor work for Atmospheric fog and oth ...
Spline components cannot be set to static/movable in blueprints. ...
The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...
After converting from 4.7.6 to 4.9.1 specific maps won't open and will crash the editor with a D3D11 error. This has been reported by multiple users but has not been reproduced internally. CrashRe ...
When PIE, (Standalone) after bringing up the console, typing a console command and closing console, the standalone window no longer captures mouse. Instead the user must select the game window with ...
When opening and closing blueprints within the editor, the memory continues to go up and doesn't seem to release the memory once the blueprint editor is closed. ...
If a custom class named Vehicle is used as the base of a blueprint, closing and reopening the editor prevents the blueprint from being opened. The editor reports that the derived class is invalid. ...
After creating a plugin in using the New Plugin button in the editor the project will fail to compile. ...