Vehicle Game sound bug when driving over sand.

Docs - Samples - Jan 20, 2020

Sound cue is looping when stopped on top of the landscape. ...

DebugExecBindings increases when RenderDoc is enabled and started

UE - Graphics Features - Jan 23, 2020

This problem is caused by the addition of DebugExecBindings every time at startup, so the setting keeps increasing. ...

Target Gamma setting has no effect when using SceneCaptureActor which has no contribution from PostProcessInput0

UE - Graphics Features - Jun 4, 2020

Expected result is that the Target Gamma slider would apply that calculation to what's being written to it.  RT_PostProcess is a RTF RGBA8_SRGB render target being written to by a SceneCapture Acto ...

Android API 30 LaunchURL Not Working

UE - Platform - Mobile - Jul 22, 2021

The LaunchURL blueprint node is not functioning when using non-default browsers in API level 30 on Android Devices. Another licensee reports that the default browser may not be relevant, as any brow ...

Crash when reimporting SkeletalMesh with custom LOD

UE - Editor - Content Pipeline - Import and Export - Oct 29, 2021

In the case of "Reimport Base Mesh + LODs", there is no crash. ...

With two viewports some show flags reset after clicking new actor in Outliner

UE - Editor - Workflow Systems - Feb 12, 2022

In my 2nd viewport I like to turn Mode Widgets and Selection off. After I turn them off, if I select any actor through the Outliner, both those show flags turn back on in my 2nd viewport. I think a ...

Type Promotion nodes should cache pins that have had their type manually converted by the user

UE - Framework - Blueprint Editor - Apr 7, 2022

[Link Removed] We should just cache any user-converted pins on the type promotion nodes and make sure to keep those types if they are valid. If they are invalid, then we can orphan them or someth ...

Decal actor's decal size is rendered with double length

UE - Graphics Features - Oct 4, 2022

Licensees have reported that they want to specify the Size in the same unit as cube on level. Looking at the engine, it seems that the Decal Size is currently set as the half size of the Box. [Imag ...

Subobjects can change sorting order in Blueprint Subobject Editor

UE - Gameplay - Blueprint Editor - Apr 3, 2023

Subobject sorting is not stable in the Subobject editor, so the UX is bad if you are creating complex hierarchies because it's difficult to keep track of newly added or reordered components. ...