A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...
Attempting to edit array of instanced subobjects causes the editor to crash. ...
sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...
Calling Get Material Index node with an invalid slot name will produce a return value of -1. Passing this value to a Get Material node causes the editor to crash. ...
The Editor crashes when a data table references itself by using the data table row handle setting in a struct ...
While reviewing [Link Removed] test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...
Crash After cutting and pasting a blend radius track in sequencer ...
Defining a ChildActorComponent in code, then setting the component to a blueprint derived from another code class causes the editor to crash when opening the parent blueprint if any changes are made ...
Editor crashes when attempting to spawn an actor from a struct within user's project. Frequency: 5/5 crashreporter: [Link Removed] ...
If the user rotates a background blur widget and then tries to resize it, this will cause the editor to crash Note: Widget cannot be opened if the widget is saved in this state. ...