[Feature Request] FloatCurves Can't Be Exported As .csv or .json

UE - Editor - Content Pipeline - Import and Export - Feb 12, 2020

You can't export FloatCurves as .csv or .json. You can reimport as .csv or .json. Found in 4.24.2 CL#10758860 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11318998 ...

NavLinkProxy potentially causing extra Character Movement

UE - AI - Feb 12, 2020

The user is using a Nav Mesh Bounds Volume and a Nav Link Proxy. They are calling AI Move To to navigate to the point, but the Character reproduces extra movement and goes a bit past it. For debuggi ...

Native struct types that declare one or more non-UPROPERTY fields are not initialized with the default value from a modified Blueprint CDO.

UE - Gameplay - Blueprint - Feb 12, 2020

Dynamically-spawned instances of a Blueprint class go through an optimized property initialization pass (see UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() and InitProperties ...

Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix.

UE - Gameplay - Paper2D - Feb 12, 2020

Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix.  User was following along to this Epic tutorial: [Link Removed] However, the e ...

D3D12RHI crash when interacting with UI using dx12 with raytracing enabled

UE - Graphics Features - Feb 12, 2020

Enabling raytracing and DirectX12 results in D3D12RHI crash when interacting with the UI or console inside of the editor.  User is using the latest drivers and has adequate hardware to run raytraci ...

Crash when reimporting staticmesh fail

UE - Editor - Content Pipeline - Import and Export - Feb 12, 2020

When a re import fail, we currently delete the package which in a reimport case produce a crash later. If a reimport fail we should abort and make sure the asset is not touch and exactly like it wa ...

BUG IN CLIENT OF LIBDISPATCH: crash on KeyPress down in WebBrowser

UE - Platform - Apple - Feb 12, 2020

FCEFWebBrowserWindow::OnKeyDown() InternalCefBrowser->GetHost()->SendKeyEvent(KeyEvent); is processed on the UE4 GameThread, inside the Chromium Embedded Framework (CEF) it appears to call a syst ...

Show collision can't display Complex Collision Mesh

UE - Simulation - Physics - Feb 12, 2020

"viewmode collisionpawn" and "viewmode collisionvis" can not display complex collision meshes as well. ...

Restore state on animation in level sequence will stop all montages

UE - Anim - Sequencer - Feb 12, 2020

It looks like UnbindFromSkeletalMeshComponent stops all montages. This is called when the animation section restores its state.  https://udn.unrealengine.com/s/question/0D52L00004lun3ySAA/restore ...

Unable to input with IME in widget component.

UE - Editor - UI Systems - Feb 12, 2020

Unable to input IME text in widget component, but able to input IME text in textbox like UMG designer.  It works fine until 4.21, however it wasn't able to work after 4.22. Workaround: void FSla ...