[CrashReport] UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:160]

UE - Rendering Architecture - RHI - May 6, 2020

This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0. [Link Removed] was marked fixed and closed with the enabling of Aftermath. Error Messages: Fatal err ...

Ensures cooking blueprints using functions that have delegate pins

UE - Foundation - Core - May 6, 2020

REGRESSION: Does not occur in 4.24 Cooking a project containing functions with delegate pins fails with multiple ensures. ...

Crash spawning actor with instance editable gameplay tag property that was changed inline

UE - Foundation - Core - UObject - May 6, 2020

REGRESSION Does not occur in 4.24 Crash occurs if the user spawns an actor with an instanced editable Gameplay Tag node that was changed on the spawn node. Another user reported this happening wit ...

Crash when creating a level sequence player after a level begins its tear-down

UE - Anim - Sequencer - May 6, 2020

It's possible to create a level sequence player in a level that's being torn down. Event end play is one example, but the original report comes from a situations that's harder to avoid. Creating a l ...

Fix missing semicolon in GooglePAD_APL.xml

UE - Platform - Mobile - May 6, 2020

There is a missing semicolon in the GooglePAD_APL.xml file.  Fix does not require change to binary release so users can just edit this file or get the fix from GitHub. ...

Crash saving blueprint with a Get Float Attribute node and the attribute pin is set inline

UE - Foundation - Core - May 5, 2020

REGRESSION: Does not occur in 4.24 Crash occurs when saving a blueprint that is using a Get Float Attribute node and the Attribute pin is set inline. Does not occur if the pin is connected. ...

HUD screenspace does not update correctly when user plays in a different resolution

UE - Editor - UI Systems - May 5, 2020

HUD drawing does not update correctly when the user changes the viewport resolution, resulting in unexpected offset. Safe zones appear to get stuck being enabled even after changing resolution pres ...

Dynamic delegate with parameter named "Self" cannot be bound to in Blueprint

UE - Gameplay - Blueprint Compiler - May 4, 2020

If you have a dynamic delegate with a parameter named "Self", you cannot bind an event to it in Blueprint. ...

Android launch images change size while onscreen

UE - Platform - Mobile - May 4, 2020

This was reproduced both in Match 3 and a new BP project with a custom launch image. Note that on Pixel 2 the BP project behaves a little differently than Match3. It displays in full size, then s ...

Able to name function parameters "self", resulting in odd compile errors in blueprints

UE - Gameplay - Blueprint Compiler - May 4, 2020

Users are able to name function parameters (in BP and in code) "self" resulting in odd compile errors when in blueprints: "This blueprint (self) is not a bool, therefore ' Self ' must have a connec ...