When an actor that is spawned at runtime is moved via SetActorLocation and collides with a static object, no hit events will be fired. If the same static actor begins simulating physics, the dynamic ...
Undo after disconnecting a target pin will cause a series of internal compile errors User Description: I've run into what I think is a bug when attempting to compile a blueprint after mistakenly b ...
Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature. Morph Targets not included when exporting Skeletal Mesh from Engine. A use case for this wou ...
Error message: Assertion failed: IsValid() [Link Removed] [Line: 752] Source Context: 738 return *this; 739 } 740 741 /** 742 * Converts a shared ...
Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...
This occurs because the 'AttachParent' property is a UPROPERTY, and as a result when we create a new instance of a USceneComponent subtype, any USceneComponent subtypes it owns are treated as instan ...
Licensee was looking for a way to get total file size to display download progress. On Windows (which uses the curl library for Http request/response), binding a function to the OnRequestProgress d ...
Performing a hot reload after updating an Enum will not reflect the update until the editor is closed/reopened. UPDATE (8/23/17): Restarting the editor dose not immediately update the enum. When ...
When selecting actors in the scene they get filled with an orange color rather than the typical orange outline. This is unrelated to the setting "Selection Highlight Intensity" as the bug will sti ...
When you package a project on Windows or Mac, the project is then opened in windowed mode instead of windowed fullscreen. Regression: Works in 4.12.5-3039270 Does not work in 4.13.2-3172292 Does no ...