SCS child scene component instances can be registered out-of-order with non-scene component instances (regression).

UE - Gameplay - Components - Sep 7, 2016

This behavior is a regression in 4.12. Essentially we switched to attaching child components as part of the OnRegister() logic. This caused all root-level SCS components (including non-scene compone ...

NetMulticast function will force non relevant Actors to be relevant for a few seconds before they become non-relevant again

UE - Networking - Sep 19, 2016

If a NetMulticast function is calledl, it will force non-relevant Actors to become relevant for a few seconds before going back to non-relevant. ...

Packaging project with Blueprint nativization on produces various warnings.

UE - Gameplay - Blueprint Runtime - Jul 11, 2016

From a UDN thread: When cooking, we are seeing hundreds of warnings of the format "Compiler Warning A node that generated no code of it's own ( X ) tried to inject code into Y". There isn't anythin ...

Instanced meshes velocities fix

UE - Graphics Features - Sep 21, 2016

"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect: flo ...

Editor Crashes After Deleting Actor with Media Texture

Media Framework - Sep 22, 2016

When spawning an actor with a media texture and then destroying the actor during runtime the game will crash several seconds later (30 - 75 seconds). Fatal error: [Link Removed] [Line: 118] A FRend ...

Unloading sublevels causes slight freeze on Mac

UE - Platform - Apple - Sep 22, 2016

Unloading sublevels causes slight freeze on Mac. It is noticable during PIE. This does not occur on Windows OS. ...

Fix Up Redirectors does not affect redirectors within renamed folder

Tools - Sep 23, 2016

Fix Up Redirectors does not affect redirectors within renamed folder. ...

Particle Lights do not honor Lighting Channel assignments

UE - Niagara - Jul 15, 2016

Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...

Scene Capture 2D Actor causes Flickering on Windows 10 when Launched in Standalone

UE - Graphics Features - May 2, 2016

Screen/Playable window flickers when playing in Standalone on Windows 10. A few users are reporting this issue which is exclusive to Windows 10 and Standalone mode. There is another issue the could ...